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by:
Yakedo
News
Update: Version 1.13!
In a
cheap attempt to extend our 15 minutes of fame, we've got 1 more
release! Not a patch, a full bore release. I gave up on patches.
They're like band-aids on wet skin. Click on the files
page and we've got a whole list of choices for v1.13 (ever notice
how there is no logic to our numbering scheme?).
And yes, the manual installer is smaller. Nothing's really missing
and my only guess as to why it's smaller is due to RAR compression.
Beyond that, nothing is missing. Except an automation process
and a star sticker.
by:
Yakedo
News
Update: ARGH!*()$N!~%@!
Apparently I forgot to includes the maps prior to the Aquagrill
(and no, I can't decide if that's 1 word or 2 :P). So with that
in mind, let's try this one more time >_<
* Redsun2020 [ExPack] Hagb
If this keeps up, I'm just gonna remake that Escalade/Short yellow
bus and stick it in the garage.
New patch...
again... I've always said there's a reason I'm not employed. This
is probably one of'em.
Oh, be on the lookout for The
Nameless Mod. I just saw a preview of the trailer and only
two words come to mind; "Kick Ass."
by:
Yakedo
News
Update: Finally, a real patch!
That addresses... stuff... Lots of stuff! Read the readme cause
I'm really not in the mood to dump that much info on the front
page :P
by:
Yakedo
News
Update: *Ahem* Now ya'll have gone and made me upset
:P
STOP RUNNING THE REDSUN2020.EXE WITHOUT THE COMMAND LINE ARGUMENTS!
:P
You're supposed ot use the shortcuts. And if you did a manual
install, read the readme! It's like a little manual, that nobody
reads anyways. And since I know a lot of you don't read manuals,
read this:
C:\DeusEx\System\Redsun2020.exe
INI=Redsun2020.ini USERINI=Redsun2020User.ini
All of that, on one line. Note the INI and USERINI settings? Yeah,
those are so that the game reads the right ini files. Then you
don't have to mess with anything... Which means the rest of Deus
Ex simply works! Plus it means had I gotten really really bored,
I could've put in a replacement texture package in the Redsun/Textures
folder and it would've used that instead of the default one :P
* Hagb explodes into a beautiful explosion of radishes.
by:
Yakedo
News
Update: I don't think I've seen a start this rough since
Daikatana...
Good news, there's a
patch!
Gee, that took all of but 24 hours... Here's what it covers.
- Includes all missing packages. Includes Redsun_Extro1.umx, TITAN.utx,
WeatherFX.utx.
- Fixed the JR Admin's door in 21_OtemachiKu. It wasn't being
highlighted.
- Fixed the conversation with Redsun in 21_TokyoStation.
- Fixed the missing doors from 21_YokotaniBank_Off.
If you're patching and
you are in any of these levels, you're gonna have to resort to
a save that was before that map for the patch to take effect.
Simply extract the file
into the main Deus Ex folder. Let it overwrite what it wants.
by:
Yakedo
News
Update: Due to a drive by beating with a broken 23"
Apple Cinema HD LCD screen, I've decided to listen to their request
to upload a manual
installer. This is also for those who simply can't get the
installer to work.
If you'd like to download the music of Redsun 2020 by Steve Foxon,
check out Orak's Emporium!
Now with 33% more music!
Steve
Tack, stop shaking your finger at me and saying "I told you
so!" :P
And in more news, if you're missing a package file, then you need
the infamous "Titan"
texture package. Apparently Burden
of 80 Proof had the same problem. And seeing that it's a year
old problem tells you just how closely I pay attention to the
community :D
Guess
I'm gonna have to release a patch next weekend -_-
by:
Yakedo
News
Update:
Finally, something to pass the time till Thief 3 comes out next
weekend. (Or maybe you're like me and just can't afford a computer
to play Half-Life 2 and Doom 3.)
There are two available
options for downloading. The first option is the full
sized installer. The second, are the
parsed Rar files, that are 19.5mb's a peice. It will extract
into the installer file.
A free account with
the EdgeNetwork/EdgeFiles is required to download.
If there are any problems,
contact me at odc21(at)hotmail.com with the subject "Redsun
2020" and I'll do my best to resolve your issue.
So from all of us at
Redsun2020 to all of you out there, where ever you are, remember,
the light at the end of the tunnel may be you. Good night.
[Late Breaking News
Update]: It's come to my attention that the installer may
not work with foreign patches. I blame the registry check that's
in the installer itself. I'll try to have this resolved before
the weekend is over.
Till then, I've figured out a registry hack to fix this. Read
ALL of the instructions (I know how you guys can get...)
First, click on the Start Menu=>Run. In the Run window, type in
"Regedit" (minus the quotes) and press Ok. Click on HKEY_CURRENT_USER,
then press Ctrl-F and type in "1112fm" (minus the quotes). It'll
take a couple seconds and it will eventually pull up the setting
you need. Your version setting will likely read "1112fm_D1" (or
F1 for the French patch). Change this to "1112fm". Leave the Registry
Editor open. Then run the Redsun 2020 Installer. After it is done
installing, change the Version in the Registry Editor back to
"1112fm_D1" (or _F1 if that's what you had before).
[Scrapped Opening Lines]
- It's out?! Holy crap, hell froze over!
- Redsun 2020 - Finally a mod that won't make your computer explode.
- Does anyone even have Deus Ex anymore?
- Sheep Thief Enterprises brings you...
- Finally an excuse to steal Deus Ex (We don't condone theft but
the point stands!)
- Redsun 2020 - The only mod that won't require you to spend $500
to upgrade your computer to play it.
- Redsun 2020 - Because Tangerine Moon sounded silly.
- Looks like we beat our 2020 deadline! *Phew*, with only 16 years
to go too. That was a close one...
- You know this started as a map pack right?
- And to think it ONLY took us 4 years! (or was it 5? Was anyone
keeping track?)
- April Fools!... Err.. yeah... ok.
by:
Yakedo
News
Update:
Ah screw it. If anyone asks, the release date is in 16 years or
when Ion Storm releases an SDK for Deus Ex 3. Yes I said 3. Cause
we all know there will be some form of SDK for Deus Ex 2 (official
or not) long before we're done.
by:
Yakedo
News
Update:
It is 5:16pm here in Houston, Texas. It's about 52°F
outside and we're still not done >_<
There's a dollar in
it if you can kill me. Regardless, a lot has gotten done, but
there's still more crap left to do. I am definitely going to take
a long nap after all this is said and done. I've got a rough idea
of when it should be done, but rather than get any false hopes
up, I'll keep it to myself. Back to work...
by:
Yakedo
News
Update:
What!??! What!?!? We're not doing anything!??! You're bored!?!?
Why I!!!... I think I'll sit down now... and steal a sheep \o/
In lighter news. Yeah... we're not dead. I'm a bit frazzled about
the no Deus Ex: IW SDK thing but from what I understand it's because
the tools are intergrated with a CVS (Concurrent
Versions System, commonly associated with open source software
development) so it would take a while to rip it apart. The best
we could ask for is "Please please please mistar Smith can
we have ze source code? We'll happily tamper with it ourselves
(or so we'll claim...) and get it top notch!" The reality
of it is, we've got better chances of seeing god...
Well I guess we can go for being the first Deus Ex mod released
after the sequel then :)
Oh and I updated the screenshots with a massive *gasp* 4 shots!
\o/
Yeah not a lot but face it, we're running out of maps we haven't
shown you :|
by: Yakedo
News
Update:
Good lord has it been that long? Anyways here's a little update about what's going on around here.
We are nearing the end (yeah I know, I've said it before... now sit down!) and really we're getting to the point where a lot of stuff is being tied together. To say the least a lot of maps were created from the middle, outward. In otherwords, all the maps in the middle of the map were done ages ago and the begining and ends are just now being tempered in the fires of... oh fuck it, they're almost done.
Yes, this is still largely a map mod... map pack... whatever you wanna call it. Sorry, no massive amounts of updated models to, new guns, or thousands of different augs... hell we can't even afford voice overs. It's just $5 for a mic and a 3 months of time to learn Sound Forge that I just don't have.
In mildly related news, we've been busy with real life again, so if this isn't out by the time DX:IW is... so be it. The fact is I'm almost done building an 65' AC Cobra kit car and Odaiba is an IT manager and has been rather busy at work because of the string of viruses running amok like little kids smashing dishes in a fine china store.
Regardless, August was personally a productive month despite endless hours fixing bugs, optimizing maps, and smashing my head against the desks.
Oh one other thing, go play Zodiac. I've found it oddly intriguing. I just wish my maps were as indepth, I blame the fact that it took me 3 years to figure out that all flags start out as false... And best wishes to Aunt Betty on future projects, may they fare better. I still don't fully understand Chronos but with time and more playing perhaps it'll make sense.
Sorry, no useless link today, you're on your own this month.
by: Yakedo
News
Update: I'm
convinced I get more spam now... If you're one of those freaks
who wonders why mods take so long? "Hell the game already exists!
WTF!?!" Then please read this. Infact, read it anyways if you
do any sort of game development.
Gamasutra - Goodbye
Postmortems...
by:
Yakedo
News
Update: Darn,
I should've waited till Tuesday to update >:)
In random silly news, I got a chance to play The Cassandra Project.
Very cool. Their take on using the multitool I felt was awesome.
I was disappointed that it was only an intro and not the first
mission. Talk about a teaser...
As for us, we're working
our asses off to get this done before Odaiba has grandkids ;)
In the meantime, occupy yourselves with this.
If it stops, just restart it. Sorry, it's streaming video :I
by:
Yakedo
News
Update: I'd
say the past month has been most intriguing. Yes ladies and gentlemen
we're alive and well and working hard. At the moment the site
may not work entirely as we've moved and the fine folks at DeusEx
Gaming were
kind enough to take us under their wing.
In semi-related news
Steve Foxon has now the father of a bouncing baby girl! She's
made a record bounce of 3 feet high so far ;)
Enough idle chit chat,
I'm off to feed my addiction to Battlefield 1942. If you need
something to entertain yourself, try Castle
>:]
Oh and for those who are probably wondering. No, 2020 is not the
release date :P
* Yakedo glares at #dxediting...
by:
Odaiba
News Update: Steve Foxon, our music guy for our mod has competely
redone his homepage and updated with a special section that includes
the songs he is doing for redsun2020. His site is called ORAK'S
MUSIC EMPORIUM He did a great job. You can download samples
of some of music for our levels. ;D
Here is the quote Steve Foxon writes on his homepage;
This is where you will find all of the music I write for Redsun2020
the single player MOD for Deus Ex, when it is released. I'm not
doing all of the music, just as much as I can. Meanwhile, just to
wet your appetite, here are 3 samples of what is to come. These
are finished tracks. Each preview is about a minute or just over,
and should give you a feel for the diversity of the music. Some
of it has been quite a challenge, with the story set in Japan, I've
had to write some music that is Japanese influenced, one sample
of which is included here. I particularly enjoyed the Hibiya Plaza
piece, and I actually scared myself silly whilst writing it!
For now he has 3 samples; Otemachi Labs, Otemachi Ku and Hibiya
Plaza.
by:
Odaiba
News Update: I think it is time for an update !
All us members are fine and still active with this mod! Anyway,
I know you are more interested in the progress so here is what we
have been doing since January of this year. First of all, our beta4
testing went well but it just tells you how important these beta
tests are. We are currently fixing and cleaning up all our stuff
based on great feedback from Steve Foxen who is our main tester.
He doesnt let anything go and confirms all our levels are the best
they can be. :D
Steve F. is also helping with lots of our music and currently creating
music for Otemachi-ku level. He did a GREAT music score for our
Hibiya Underground level and made it VERY SCARY. Yakedo is
helping creating the outline for Kabuki-cho. Actually, Kabuki-cho
theme consists of 6 maps or so. Markus created the Disco and Aqua-grill
levels, Yakedo is doing the external level and Yokotani bank, I
am doing the Internal *DOME* kabuki-cho along with an ocean puzzle
level and the Kabuki-cho Police Station.
In our Kabuki-cho theme, Joseph (our main charactor) will need to
steal something (secret) from Yokotani bank. In order to enter the
bank, I have designed 4 completely different missions or methods.
According to your selection, you can go down to the ocean floor,
or steal a helicopter at the police station, dismantle an electrical
grid or go brute force.
Anyway, we are still many months away to release. I hope we can
release our mod this summer and before DX2 comes out but....we keep
on working until it is *completely* done. So dont sell your
old dx cd quite yet.;D
by:
Odaiba
News Update: Happy New Year everyone! Well, here some updates
and plans for 2003 regarding our mod. Yes! We are still here and
alive. Yes! We have plans to finish this mod and have you play it
this year!
I like to announce we have several maps finished since my last October
post. TMGComplex is Done! Otemachi-Ku level is Done! HibiyaPark
Plaza Level is Done and I ended up splitting into 2 levels. HibiyaPark
Towers is finally done as well. Our current Beta has been release
to the testers and currently waiting feedback. Yakedo is very close
in finishing up the Bank and much progress on Tokyo Station. Markus
completed AquaBus Terminal cinematic as well.
We still have 2 more big beta tests to go. I still have Kabuki-cho
level to work on. My other Military levels; TMGMilitary 1, 2 and
3 are about 80 percent done. Out of our 22 so levels, only one new
level left to be started, about 5 others to finish and polish up
and we are done. The overall of our mod is about 80 percent I would
say. We still have 20 to 25 percent to do but I already see the
end of the goal line!
You know, this is a huge mod and has already taken over 2 years
and we are now in our 3rd year but it is great to see *ALL* our
mod members still here with me. I think this is very special and
unusal. Most mods are not that lucky to have members stay and finish
a project.
Special Stuff: We have added tons of conversations, posters, books,
newspapers and email that have *FUN* and humor content. Many of
the conversations are very deep which means the player can trigger
a charector 4 to 5 times to get new info and story. I added a redsun2020
easter egg in HibiyaPark Towers which I will keep secret for now.
:D
Oh yea, Our current beta release is about 45mb to download compressed.
I expect it to be close to 100mb for the final release. (Sorry fokes
but beta releases are for our internal development team only) Anyway,
it will be a great year for DX and the worlds we have created. :D
by:
Odaiba
News Update: Happy New Year everyone! Well, here some updates
and plans for 2003 regarding our mod. Yes! We are still here and
alive. Yes! We have plans to finish this mod and have you play it
this year!
I like to announce we have several maps finished since my last October
post. TMGComplex is Done! Otemachi-Ku level is Done! HibiyaPark
Plaza Level is Done and I ended up splitting into 2 levels. HibiyaPark
Towers is finally done as well. Our current Beta has been release
to the testers and currently waiting feedback. Yakedo is very close
in finishing up the Bank and much progress on Tokyo Station. Markus
completed AquaBus Terminal cinematic as well.
We still have 2 more big beta tests to go. I still have Kabuki-cho
level to work on. My other Military levels; TMGMilitary 1, 2 and
3 are about 80 percent done. Out of our 22 so levels, only one new
level left to be started, about 5 others to finish and polish up
and we are done. The overall of our mod is about 80 percent I would
say. We still have 20 to 25 percent to do but I already see the
end of the goal line!
You know, this is a huge mod and has already taken over 2 years
and we are now in our 3rd year but it is great to see *ALL* our
mod members still here with me. I think this is very special and
unusal. Most mods are not that lucky to have members stay and finish
a project.
Special Stuff: We have added tons of conversations, posters, books,
newspapers and email that have *FUN* and humor content. Many of
the conversations are very deep which means the player can trigger
a charector 4 to 5 times to get new info and story. I added a redsun2020
easter egg in HibiyaPark Towers which I will keep secret for now.
:D
Oh yea, Our current beta release is about 45mb to download compressed.
I expect it to be close to 100mb for the final release. (Sorry fokes
but beta releases are for our internal development team only) Anyway,
it will be a great year for DX and the worlds we have created. :D
by:
Odaiba
News Update: I am currently taking a break on the Hibiya
levels and taking my energy in creating the outline for Kabuki-cho.
As I am a sucker for detail, I am designing this one into 2 levels.
I did not realize how huge the Yokotani Bank is and trying to scale
the levels accordingly.
In other news, our mod has over 20 huge levels and we been using
only one mission for our whole mod. As it turns out we may need
to split it into several missions. It should be transparent to the
player except saving the game time should be shorter. I know personally,
I dont like to wait to save a game more than 10 seconds. The disadvatange
is just more management work since several things are based on the
mission number like conversations, etc.
I keep telling people, it takes time to create such a big mod (should
we call it a full fledge add-on pak for Deus Ex?). 2 years have
passed and on our 3rd year. If you are worried whether this mod
will get done or not...DONT! The question is just WHEN. I stop short
to provide dates or even what month of the release but looking at
where we are and our currently pace of things....hmmmmm....My best
guess would be early next year.
by:
Odaiba
Snapshot Update: As promised, I have 20 fresh snapshots for
your viewing. Most of these shots are showing our recent work and
include the following levels; HibiyaPark_Plaza, Passageways, HibiyaPark_Towers,
YokotaniBank, TokyoStation and our Intro Cinematic. I hope you enjoy
them.
by:
Odaiba
Quick Update: I thought I would let you know that I will
get off my butt and post some new snapshots for you! Anyway, give
me a week to organize but they should be posted within this week.
by:
Odaiba
Progress Update: Another Friday, another update? Yes Sir.
Almost sounds like I have been updating this site on a weekly basis
for years! (cough cough). Anyway, I brought most of my conversations
from test map over to the real maps regarding beta 4 testing. This
includes, TMGComplex, Otemachi-Ku, Hibiya Plaza, Passageways and
HibiyaPark Plaza levels. If you been following our mod closely,
you will notice something new about the names. First of all, I changed
Otemachi City to Otemachi-Ku. It only makes scense since Otemachi
is really a part of Tokyo City. The *KU* in Otemachi-ku means "WARD"
or section in Japanese.
I created a brand new connecting level called "Passageways". It
is not very big and I am more or less already finished with it.
I am sticking this sucker between Hibiya Plaza and HibiyaPark Towers
maps. I was orginally just going to put the whole thing at the beginning
of HibiyaPark Towers map but I find it is probably easier just to
make it a seperate level. This allows me to go more into detail.
Again, there really is not much theme except to located a man in
the Water Pumping station work area underneath HibiyaPark Tower
grounds. The serviceman will provide you an introduction to your
next goal through some interactive conversations. Anyway, I should
be done by this weekend amoung other things.
by:
Odaiba
Progress Update: Well, I bet you are surprise to see an update
so soon since my earlier post last week. I cannot promise anything
but I will try to update this page on a weekly basis.
So what is new since last week? Well, Markus updated his new Intro
which is a cinematic level. It starts out with with a helicopter
flying over the ocean while the sun is setting. The camera pans
back as the helicopter lands on an island in South Asia where Joseph
is doing UNATCO training. Our whole story starts out when the TMG(Tokyo
Metro Government) kidnaps Joseph and brings him back to their private
labs to steal his augs and figure out their techology. This is where
Yakedos Level starts called Otemachi Labs.We will probably have
two intro cinematic cuts before you start out. The second cut will
show various parts of Tokyo and then some of Otemachi Labs and finally
a Pan up shot where Joseph will attempt his escape.
As for me, I am still working on conversations but progressing I
am happy to say. I usually make a simple test map to test the NPCs
before bringing them over to the real levels. I am now finishing
up conversations on Hibiya Park Plaza and Hibiya Plark Tower levels.
by:
Odaiba
Progress Update: Beta4 release is still in progress. We have
lots of conversation in some of our levels where it takes some time
to create, test and debug. I think Otemachi-city has the most conversations
with some complicated flag scripting. It has been a learning curve
in creating this part. There is still conversations to do in Kabuki-cho
level but should be pretty straight forward with the experience
I have now. In other news, Yakedo is almost finished with Yokotani
Bank and has done an awesome job. Out of all his levels, I think
I like this one best! :D He has also included quite a lot of conversations
as well. I really wanted this mod to be only part action and the
rest like an adventure and it is turning out to be that way. :D
by:
Odaiba
Progress Update: We are now working on releasing Beta4 for
internal testing in the middle of July. This version will included
OtemachiLab1, OtemachiLab2, TMGComplex and finally Otemachi City
levels. The first three levels is pretty straight forward goal to
simply try to escape from OtemachiLabs and TMGComplex and make your
way to Otemachi City. Once you arrive at the city, the main story
starts to take off. :D I created Otemachi City mainly as adventure
type level. Most of the time you do not need to run, just walk down
the streets so I feel I can add more detail and not worry too much
about FrameRate. Anyway lots of conversation will take place as
well.
In other development, Yakedo is working on the Bank and providing
me the prefab so I can add it to my Kabuki-cho level. Our main Charecter
Joseph will need to steal something valuable at the bank. Yakedo
and I are creating FOUR alternative methods on how Joseph can go
about doing this. Each one will depend on how you developed the
strength and skills of Joseph. It is very tricky to create and over
2 months of just planning to figure out the different ways to enter
the bank and how the player will exit once the item has been taken.
:D Anyway I cannot tell you any more than this!
Oh Yes...HAPPY 4th OF JULY! if you are in America that is.......
by:
Odaiba
Member Update - People have come and gone but our main core
members have always been the same. Here is a quick list;
Odaiba - John Leonard (thats me) Leader of Redsun2020, Producer,
Writer, Lead Level Designer
Yakedo - Level Designer, Compiling, New Textures, Scripting
Markus - Level Designer, The Cinematic level designer
Steve Tack - Programmer, Installer, New classes, Special
scripts, Sound Management, Internal Tester
Steve Foxon - Music for several of our levels and Cinematics,
Music for credits and main menu, Interal Tester
Scott Saunders - Web Design, Many of the sign art work, Charector
development(Adam and Joseph), Internal Tester
Matei Sarbu - Internal Tester
There will be new Interal Testers list soon but I am not sure about
our skin development at this time.
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